COD MW4 All Collections Guide: Every Campaign Collectible and Reward Explained
Track down every COD MW4 all collections item — all 58 notes, 26 supply crates, contraband, and the achievements tied to each campaign mission.
Why COD MW4 All Collections Matter for Completionists
If you're chasing 100% completion in Call of Duty: Modern Warfare 4, the campaign collectibles are the biggest time sink — and the easiest thing to miss. This guide breaks down COD MW4 all collections across every mission, so you know exactly what to grab, where it lives, and which achievement it unlocks. Whether you're hunting notes, yellow supply crates, or contraband, getting COD MW4 all collections in one playthrough saves hours of backtracking. Below you'll find mission-by-mission tables, keypad codes, and the achievement milestones that actually matter.
Modern Warfare 4 launched on October 23, 2026, for Xbox Series X|S, PlayStation 5, PC, and Nintendo Switch 2. The campaign takes you to the Korean Peninsula, bringing back Price, Ghost, Valeria, and Laswell alongside new faces like Private Park and Sergeant Kamarov. The collectible system is split into three mission clusters: Following Orders (4 contraband + 4 notes), Stranded (58 notes + 26 supply crates), and Escape (2 notes + Gaz's dog tags).
COD MW4 All Collections at a Glance
Before you dive in, here's the high-level breakdown of what you're collecting and where.
| Mission | Collectible Type | Total Count | Achievement |
|---|---|---|---|
| Following Orders | Contraband + Notes | 4 contraband, 4 notes | No Stone Unturned |
| Stranded | Notes | 58 notes | Noteworthy (50 notes) |
| Stranded | Yellow Supply Crates | 26 crates | Time to Create |
| Escape | Notes + Dog Tags | 2 notes, 1 collectible | Never Forgotten |
The key thing to understand about COD MW4 all collections in Stranded: notes are numbered by pickup order, not by fixed location. Community reports confirm that if you grab the radio tower note before the cargo container note, it registers as "1 of 58" instead of "2 of 58." The total still counts, but don't panic if your numbering looks off.
Achievement Milestones to Watch
| Achievement | Requirement | Where |
|---|---|---|
| No Stone Unturned | Collect all 4 contraband + 4 notes | Following Orders |
| Noteworthy | Read 50 different notes | Stranded (any 50 of 58) |
| Time to Create | Open all 26 yellow supply crates | Stranded |
| Never Forgotten | Collect Gaz's dog tags | Escape |
Following Orders: The First COD MW4 All Collections Stop
Mission 3, Following Orders, is where your collection journey begins. You're clearing three homes, and the collectibles are tucked into cabinets, closets, and locked boxes.
Contraband Locations
- MP3 Player — First home, bathroom cabinet on the left
- Western Novel — First home, cabinet behind the sliding doors
- Extra Rations — Kitchen, second set of white doors
- Medicine — Locked toolbox in the kitchen cabinet
Notes and the 214 Code
The first note is a recipe found in the kitchen. Its instructions say to skip the salt — omit the value 5 — leaving you with 214. Enter that code into the locked toolbox to grab the medicine and your second note. The third note sits in a closet in the third home's right-side bedroom, and the fourth requires a key from the living room cabinet to unlock a kitchen door hiding a woman. Choose "Please come outside with me," then "No, we're going outside" to coax her out.
Collecting all four contraband pieces and all four notes unlocks No Stone Unturned. This is the most contained chunk of COD MW4 all collections, so knock it out cleanly before moving on.
Stranded: The Big One — 58 Notes and 26 Crates
Mission 10, Stranded, is an open-world sandbox and the heart of COD MW4 all collections. When Cow asks whether you want to forge your own path or fast travel to the objective, choose "find your own path." Fast traveling skips the exploration windows you need. Per player experience, this single choice determines whether you can realistically collect everything in one run.
Keypad Codes Cheat Sheet
Several supply crates are locked behind keypad puzzles. Here's a consolidated reference pulled from community walkthroughs:
| Location | Note Name | Code |
|---|---|---|
| Base camp cargo container | Base Camp Keypad | 0024 |
| Island hidden bunker | Island Hidden Bunker | 0008 |
| Southeast village container | Southeast Village Keypad | 0078 |
| Cliff near base camp | Cliff Near Base Camp | 0600 |
| Big sign container | Big Sign Keypad | 1234 |
| Farm field hidden bunker | Farm Field Hidden Bunker | 0330 |
| Small island | Small Island Keypad | 6789 |
| South of jamming station | Jamming Station Keypad | 8609 |
Early Route: Radio Tower and Southern Map
Start by heading to the radio tower. The cargo container to its right holds the Base Camp Keypad note (code 0024 — the pattern adds 6 each time). Climb the tower, grabbing supplies and the Radio Tower note on the second landing, then the Top of Radio Tower note and your first yellow crate at the summit.
From there, work southeast:
- Smuggler House note — Blue building, on the shelf past the double white doors
- Cargo Container note — Smaller building through the orange door
- Water Treatment note — Building marked with a question mark
- Sewers note — Down the ladder; follow the symbol shapes, not the directions
The sewer puzzle trips up a lot of players. Community reports stress that you follow the shape of the symbols rather than the arrows — right, left, straight, then left at the remains, and down to the ladder.
Mid-Game Crates and Notes
Clear outposts before looting — guardhouses only open their crates once the area is secure. Highlights include:
| Crate # | Location | Note Nearby |
|---|---|---|
| 3 | Inventory 1 guardhouse (SW of water treatment) | Supply Crates Weapon Inventory |
| 5 | Logistics Station 200 green garage | Supply Crates Equipment Inventory |
| 6 | Artillery Battery 7 guardhouse | — |
| 10 | Main bunker objective | Provisions, Mutiny, Discipline, Traders |
| 14 | Base of jamming station tower | Jamming Station notes (27–29) |
The bunker section alone hides four notes: Provisions (desk after Cal crowbars the door), Mutiny (push the yellow cart to the back-right corner and climb the shelf), Discipline (left room down the hall), and Traders (supply room after the swim tunnel).
The Final Stretch to 58
Late-game notes cluster around the same site, the big sign, and the river bunkers. Grab Change of Plans behind the white building door, Same Site Note About Bunkers on the monument block, and Same Site Note About Helipad behind the final yellow crate (number 26). Once you open that last crate, Time to Create pops.
After the same-site mission, fast travel back to base camp. Repairing equipment — grenade launcher, tactical gloves, tactical boots, ghillie suit, and silenced weapon — yields notes 54 through 58, completing your COD MW4 all collections note count.
Escape: The Last Two Notes and Gaz's Dog Tags
Mission Escape wraps up COD MW4 all collections. After passing cell 40, take a left into the office for the Confiscation Protocol Reminder note. Continue stealthily — go prone at the guard's window so he doesn't spot you, then slip into the office for the second note containing an updated code.
Later, when Ghost says, "We're not leaving here without Gaz," open the office door and enter 8410 into the safe. Inside are Gaz's dog tags, which unlock Never Forgotten.
Tips to Complete COD MW4 All Collections Efficiently
- Never fast travel in Stranded until you've cleared the collectibles in that region
- Pick up ground supplies near notes and after firefights — they're free resources
- Use your lethal to clear tripwired houses (the booby-trapped store especially) and to break wooden crates blocking Artillery 6's supply cache
- Fast travel back to cleared zones to mop up missed crates like the truck outside Infantry Checkpoint 3
- Watch for climb indicators — the little ledge prompts save you from guessing on monuments and towers
For official details on editions, platforms, and post-launch content, check the official Call of Duty Modern Warfare 4 hub. And if you're weighing which version to buy, the Modern Warfare 4 editions and pre-order breakdown covers the Vault Edition, Signature Weapon Collection, and loyalty discount.
FAQ: COD MW4 All Collections
Do I need to collect notes in a specific order for COD MW4 all collections? No. Notes are numbered by pickup order, not by location, so the "X of 58" counter shifts depending on your route. The achievement tracks total notes read, so any order works.
How many collectibles are in Modern Warfare 4's campaign? Across the three collectible missions, you're tracking 4 contraband, 64 notes, 26 yellow supply crates, and Gaz's dog tags — with four achievements tied to completing COD MW4 all collections.
Can I miss collectibles in Stranded and come back? Yes. Once you've visited and cleared an area, you can fast travel back to it. That's why skipping the "find your own path" prompt is a mistake — it limits your access to the open map.
What's the fastest way to unlock Noteworthy? Read 50 of the 58 notes in Stranded. If you grab the four Following Orders notes as well, they count toward the total, giving you a buffer if you miss a few in the open world.
Is the Vault Edition worth it for collectible hunters? The Vault Edition doesn't add campaign collectibles, but it does include the Signature Weapon Collection and BlackCell access — useful for multiplayer, not for COD MW4 all collections completion.