COD MW4 Maps Guide: Every 6v6, Ground War, and Warzone Zodiac Map Explained

Explore every COD MW4 map in the Open Beta, from Cachette and Silkworm to Imjin Farmlands and Zodiac, with layouts, tips, and mode breakdowns.

The Modern Warfare 4 Open Beta is live, and the COD MW4 maps on offer already show off a huge range of combat spaces — from a French rail yard to the snow-covered rooftops of New York. If you want to win more gunfights on day one, learning these COD MW4 maps before launch matters more than any weapon build. Below, you'll find a full breakdown of every 6v6 map in the beta, the two Ground War battlegrounds, the Gunfight arena, and the all-new Warzone Resurgence map, Zodiac — plus practical tips you can apply in your very next match.

Every COD MW4 Map in the Beta at a Glance

The beta pulls from the 12 Core 6v6 maps available at launch, but only a handful are playable during the test window. According to the official Call of Duty guide, these maps cover global conflict zones: elevated rooftops, dense shopping districts, industrial facilities, rail terminals, and battle-damaged coastal villages.

Here's a quick reference table for the full beta map lineup:

MapMode TypeTeam SizeSettingBest For
CachetteCore 6v66v6French rail terminal hideoutFlanking, rooftop routes
LithiumCore 6v66v6Mexican lithium refineryMid-range gunfights
LotusCore 6v66v6Korean fishing villageMixed CQC and sightlines
RooftopsCore 6v66v6Snowy NYC hotel rooftopsVertical movement, ambushes
SilkwormCore 6v66v6South Korean shopping districtFast, grounded skirmishes
Transit 213Core 6v66v6Western India bus lotSmall-map chaos
Kill BlockGunfight3v3 / 10v10Snowy training areaSingle-life duels
Imjin FarmlandsGround War24v24Korean farming outskirtsVehicles, long sightlines
Wolves StadiumGround War24v24Korean stadium districtUrban POI control
ZodiacWarzone Resurgence44 playersDRC drone HQBR rotations, tunnels

That's ten distinct combat spaces in one beta — an impressive spread that hints at how varied the full COD MW4 maps pool will be at launch.

Core 6v6 Maps: Layouts and Winning Tips

The Core 6v6 playlist is where most players will spend their time, and each map has a distinct rhythm. Community reports from the beta suggest that map knowledge separates the top of the scoreboard from the bottom faster than aim does. Let's break each one down.

Cachette

Cachette is a tightly connected arena built around a secret hideout next to a French train terminal. Cobblestone streets, shipping containers, rooftops, and compact interiors create constant flanking opportunities. Player experience suggests that the second-story routes are the difference-maker here.

  • Get off the ground: Jump across the central containers and rooftops for an elevated view with quick access into the Armory and Lounge.
  • Bring the Zip Gun: The 3D-printed, single-use pistol is ideal in tight spaces like the Garage, Armory, and Server Room when your primary isn't built for CQC.

Lithium

Lithium is a Mexican lithium refinery dominated by mid-range sightlines. This is a natural home for Assault Rifles, LMGs, and Marksman Rifles. If you prefer close-range loadouts, you'll need to hug the facility's interior routes.

PlaystyleRecommended Weapon ClassKey Tip
Long-rangeLMG / Marksman RifleHold sightlines from the eastern Road
Mid-rangeAssault RifleTune optics in Gunsmith for clarity
AggressiveSMGUse the camouflaged truck as a flank point

The camouflaged truck parked on the eastern Road offers an excellent vantage point covering the Runoff Area and Refinery — a tip straight from the official guide.

Lotus

Lotus drops you into a battle-scarred Korean fishing village. Abandoned tanks, burning buildings, narrow streets, and accessible interiors blend close-quarters combat with longer sightlines down the main thoroughfare.

  • Run Overkill: Pair a Marksman Rifle with an SMG so you have an answer for open lanes and tight corners alike.
  • Climb the Boathouse pipe: Reach the lower roof and second floor, then cover the Docks or drop into the burning building. If things get too hot, dive into the water — but bring a pistol.

Rooftops

Set atop the snow-covered Hotel Times West in New York, Rooftops rewards precision movement. Elevated platforms, exterior walkways, and compact interiors give you multiple routes around the city block.

  • Catwalk ambush: Drop to the Catwalk on the east side of Construction to set up Finishing Moves from behind.
  • Clear the skies: The map's density gives you breathing room to down UAVs with a Launcher.
  • Hold the Patio: The Patio counter offers a protected view over Construction; rotate into the Laundry or Electrical Room when pressured.

Silkworm

Silkworm is a dense South Korean shopping district centered on a busy subway entrance. Fights stay grounded and fast, with minimal vantage points favoring face-to-face skirmishes.

  • Prioritize ADS speed: Attachments that boost Aim Down Sight Speed help you win alleyway duels.
  • Exploit vehicle chains: Main Street's clustered cars can be set ablaze with Frag Grenades, Launchers, or LMG fire.
  • Own the Game Room: Close-quarters loadouts dominate here; watch the Convenience Store from behind the counter.

Transit 213

Transit 213 is the smallest Core map in the beta — a western India bus lot where equipment matters more than ever. On tight maps, grenades and Field Upgrades swing rounds.

TipWhy It Works
Frag the open busesClears campers hiding inside
Smoke the Center LotObscures pushes across open ground
Run Fast HandsFaster reloads and swaps win small-map fights

Be careful around the Center Lot buses: they offer cover, but their central position makes them a magnet for incoming grenades. Don't linger near the windows.

Gunfight on Kill Block: 3v3 and 10v10

Gunfight returns on Kill Block, a snowy combat training area featuring a crashed helicopter. The beta introduces both the classic 3v3 format and an all-new 10v10 variant, all built around single-life rounds with randomized shared loadouts.

Every two rounds, Kill Block reconfigures into a new Combo — a trio of connected scenic Slabs — and issues a fresh randomized loadout to every player. Teams swap spawn sides between rounds, so both squads attack and defend the same layout with identical gear.

  • Push together: A lone Operator is an easy target — trade eliminations and communicate.
  • Adapt fast: Everyone gets the same weapons, so flexibility beats favorite classes.
  • Watch the Overtime Flag: If time expires without an elimination, the flag becomes the fastest path to a round win.
  • Win the opening fight: Tactical and Lethal Equipment unlock shortly after each round starts — win with positioning first.

Ground War Maps: Imjin Farmlands and Wolves Stadium

Combat Outpost is the new 24v24 Ground War mode, and it plays out across two large-scale battlegrounds in the Haijin region. Both maps mix infantry and vehicle combat, and captured Outposts become additional spawn locations that expand your team's front line.

Imjin Farmlands

Open fields, waterways, scattered farms, and a massive mill define this rural combat zone. Long sightlines and flat terrain favor vehicle maneuvering and coordinated assaults.

ObjectiveStrategy
Mill controlUse cover to approach, then breach from multiple angles
Vehicle defenseCarry a Launcher — flat ground makes hits easier
Outpost holdReinforce captured points for tanks and airdrops

Don't just capture and run. Reinforcing positions unlocks increasingly powerful rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered to your Headquarters.

Wolves Stadium

Wolves Stadium is a Korean stadium district packed with defensible points of interest. The amphitheater stage, ringed by terrain that's hard for vehicles to penetrate, is a natural ambush spot.

  • Know when to hold: Victory partly comes down to knowing when to buckle down and defend versus when to push the next target.
  • Use ascenders and ladders: In downtown, scaling structures quickly lets you lock down critical routes with minimal setup.

Warzone Resurgence on Zodiac

Weekend Two of the beta introduces Resurgence on Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly headquarters. Forty-four players drop in, and squads fight from the Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks.

Expect offices, manufacturing buildings, rooftops, tunnels, and shoreline combat — plus an explosive tank battle and legendary loot. An underground tunnel network offers rotations, flanking routes, and a way to briefly disappear before your next attack. Default AR, SMG, LMG, and Sniper loadouts are available for the beta, giving every playstyle room to dominate.

For the official source on beta timing and platform availability, check the Call of Duty beta page, which lists the full schedule and minimum Open Beta duration details.

Frequently Asked Questions

How many COD MW4 maps are in the beta? The beta features a selection of the 12 Core 6v6 maps available at launch — Cachette, Lithium, Lotus, Rooftops, Silkworm, and Transit 213 — plus Kill Block for Gunfight, two Ground War maps, and the Zodiac Resurgence map.

What are the best COD MW4 maps for beginners? Silkworm and Transit 213 are the most beginner-friendly. Both keep fights grounded and fast, so you can learn spawn flow and weapon handling without dealing with snipers on every rooftop.

Which COD MW4 maps support vehicles? Only the Ground War maps, Imjin Farmlands and Wolves Stadium, feature vehicles like tanks and JLTVs. The Core 6v6 maps are infantry-only.

When does Modern Warfare 4 launch? The official guide lists Friday, October 23, 2026, for Xbox Series X|S, PlayStation 5, PC via Battle.net, Xbox on PC, Steam, and Nintendo Switch 2.

Learning the COD MW4 maps early is the cheapest advantage you can buy — no Gunsmith grind required. Drop into the beta, run each map a few times with a plan, and you'll be a step ahead when the full game arrives.